Campfire stories are stories that Teaks can read to the player while the party is camping at a campfire in Sea of Stars.
Artifacts[]
Story | Artifact | Location |
---|---|---|
The Vespertine | - | Unlocked by default at the Moorlands |
The Great Summoning | Ancient Molekin Cloak | Stonemasons Outpost |
The Vampire Rose | Stone Tablet Piece | Jungle Path |
The Three Sisters | Romaya's Hairpin | Necromancer's Lair |
The Two Alchemists | - | Unlocked after Resh'an joins |
Mooncradle & The Elder Mist | Celestial Willow Leaf | Mooncradle |
The Clockwork Castle | Cog Prototype | Clockwork Castle |
The Nomads of the Sea | Old Coral Vase | Docarri Village |
Paradise Lost | Aventry Crest | Flooded Graveyard |
Khukharr The Unyielding | Cloudy Shard | Cloud Kingdom |
Es'tristae | Broken Handle | Es'tristae's Lookout |
The Cerulean Expedition | Joce's Belt Buckle | Speak to Seraï at a campfire after defeating the Dweller of Dread |
Stories[]
The Vespertine[]
Teaks | Of all the recorded hexes and acts of bewitchment, few are as dreadful as the curse of The Vespertine. |
Teaks | This story takes us back centuries, to a time when a certain band of pirates ruled the seas. |
Teaks | Stormcaller was the name of their captain. He was the most powerful wind mage the world had ever known. |
Teaks | And their navigator, Hortence, remains to this day the shrewdest mariner on record. |
Teaks | Combining Hortence's skill and Stormcaller's magic, some say their ship was faster than light itself. |
Teaks | The crew went on many adventures and accumulated countless riches until, one day, the inevitable happened. |
Teaks | Hortence, whose first love was music, announced that she wanted to quit the pirate life and devote herself to her art full time. |
Teaks | Ever a firm believer that the real treasure is the treasure one finds along the way, Stormcaller took her resignation... harshly. |
Teaks | Utterly insulted, he stopped conjuring wind for the sails and locked the ship right in the middle of the ocean. |
Teaks | “And we shall remain here,” he said, “'til our NAVIGATOR gets that silly idea out o' her head!” |
Teaks | But Hortence had already made her final decision. |
Teaks | Days went by, both of them sulking while their crew begged that they reach some resolution. |
Teaks | First they ran out of patience, then out of food, and eventually out of drinkable water. |
Teaks | Then one day after sunset, the pirates driven mad by hunger and thirst mutinied and made their captain walk the plank. |
Teaks | And as he sank into the abyss, Stormcaller cursed his crew and conjured an eternal prison. |
Teaks | In the Sea of Nightmare, he would channel a deadly storm for them to endure forevermore. |
Teaks | Over centuries, the crew members lost their minds to the ghastly place, until only Hortence remained. |
Teaks | To this day, the battle goes on in the Sea of Nightmare, Stormcaller's hatred pitted against the navigator's sheer will. |
Teaks | Some say Stormcaller's fury will one day sink the ship, while others believe he will eventually bow to the indomitable Hortence. |
Teaks | Legend has it she gets a short break once a day, for but a few seconds, at the precise time the curse was first conjured. |
Teaks | Countless sailors and fishermen have since reported sightings of the legendary ghost pirate ship that appears at dusk. |
Teaks | They call it The Vespertine. |
Teaks | While some have half a mind to climb aboard in search of treasure, most avoid sailing at dusk for fear of being sucked into the Sea of Nightmare. |
Teaks | The end. |
The Great Summoning[]
Teaks | What few people know today is that Kunus'nuku had already been banished by the time the Great Summoning happened. |
Teaks | The channeling had begun months prior, back when the Lizardfolk still had the upper hand. |
Teaks | It was toward the end of the decades-long battle, after it became clear that the Molekin mages would be the victors. |
Teaks | On this night of nights, the air carried early cries of victory across the archipelago. |
Teaks | Suddenly, the very sky tore open, and a giant Sky Serpent emerged to wreak havoc. |
Teaks | To this day, historians argue about the origins of the Sky Serpent. |
Teaks | Some say it is a monster of pure evil, stolen from another plane of existence and forced to remain here. |
Teaks | Others believe it came from above the clouds--a once friendly creature that had its mind corrupted by dark magic. |
Teaks | But regardless of its origins, the Sky Serpent was set to change the world forever. |
Teaks | Back in the time of the Ovates, the ritual of the elements could have been performed to control the Sky Serpent's mind. |
Teaks | But alas, the Ovates were long gone. |
Teaks | Earth magic being their only strength at hand, the Molekin elementalists devised a plan to contain the threat. |
Teaks | By carving intricate wind tunnels straight into X'tol's Mountain, they turned it into a giant musical instrument. |
Teaks | Blowing through the mountain, the wind started playing a melody so pure, it forced the Sky Serpent into slumber. |
Teaks | The magic was strong, and it was believed that the world would remain safe for generations. |
Teaks | Or rather, for as long as the mountain played the melody true. |
Teaks | For the greater good, the Molekin gave up on their study of magic, and established an outpost atop the mountain. |
Teaks | Over generations, they became expert miners, living by a pledge to keep the wind tunnels operational. |
Teaks | The brave Molekin have toiled around the clock ever since, protecting the world one pickaxe strike at a time. |
Teaks | Despite centuries of stability, stories say that the magic enchantment on the wind tunnels will eventually fade away. |
Teaks | One can only hope that the Ovates will return before then... |
Teaks | The end. |
The Vampire Rose[]
Teaks | There once was a botanist who attempted to trick Death by growing a rose so pretty she couldn't bear to reap it. |
Teaks | Smitten, Death spiraled into confusion as she appreciated the beauty of life for the very first time. |
Teaks | Whether her next action was fueled by jealous rage or opportunistic guile, no one really knows. |
Teaks | Using wicked magic, she turned the flower into something even more beautiful, but very cursed indeed. |
Teaks | The Vampire Rose. |
Teaks | A thing of beckoning beauty, compelling all who lay eyes upon it to willingly take part in their own corruption. |
Teaks | Rumors of the magical rose reached all corners of the world, carrying a simple promise. |
Teaks | A promise few could resist: eternal life, provided they could take it. |
Teaks | Despite the elation offered by the initial touch, the price became apparent all too quickly. |
Teaks | For every second spent holding the Vampire Rose, a year would be added to one's lifespan. |
Teaks | But for every borrowed year, a thorn would grow on one of their bones. |
Teaks | Stories say that, of all the people to touch the Vampire Rose, most realized their mistake instantly. |
Teaks | Having extended their lives by but a single year, they'd release their grip and live on, only with a very painful reminder felt in their every move. |
Teaks | But there were others unable to stop themselves, and became what few would describe as human, or even alive. |
Teaks | Though it is unclear whether the Vampire Rose yet exists, everyone agrees on one thing. |
Teaks | It appears that, in the end, Death always gets the last laugh in the faces of those foolish enough to try and cheat her. |
Teaks | The end. |
The Three Sisters[]
Teaks | It is said that whenever twins are born on a solstice, fate itself flips a coin. |
Teaks | Their innate magic would either be incredibly heightened, or corrupted into something that ought to be contained for the greater good. |
Teaks | For generations, many Solstice Warrior twins have accomplished great deeds, but despite their immense potential, could never ascend into Guardian Gods. |
Teaks | For ascension requires one of the winter and one of the summer... but kindred souls are not meant to part for eternity. |
Teaks | On a particularly warm summer solstice, fate's coin landed on its edge, and triplets were born. |
Teaks | As the Great Eagle's instincts indicated, it soon became apparent that morality had split itself in three, as if to see their innate magic expressed in distinct flavors. |
Teaks | Because their actions would inevitably drive them far away from one another, they were given annoyingly similar names: Moyara, Yomara, and Romaya. |
Teaks | Moyara was flown to Mooncradle, where she became a formidable Solstice Warrior, and Zenith Academy's Headmistress. |
Teaks | Ever the stalwart protector, Moyara gave her life while leading the charge against the Dweller of Strife. |
Teaks | Yomara was the neutral one, better known as The Crone of Songshroom Marsh. |
Teaks | Living a secluded life, she is an observer of the distant future, offering cryptic insights on key events and looming threats that may or may not transpire. |
Teaks | By age five, she had correctly predicted that The Fleshmancer would leave if the Dweller of Strife were defeated--at the cost Moyara's life. |
Teaks | Despite her immense power, she remains impartial in all conflicts. |
Teaks | Meanwhile, Romaya devoted her every waking moment to studying what could be understood of The Fleshmancer's ways, and developed forbidden arts of her own. |
Teaks | Through her understanding of blood magic, she became the first necromancer, and devised a way to trap souls within objects. |
Teaks | One notable invention of hers is candles that never burn out, noticeable by Romaya's signature green fire. |
Teaks | Through their extreme commitment to differing paths, the Three Sisters have prompted countless musings on the choices one makes in life. |
Teaks | To live bravely and selflessly like Moyara, and embrace an early death while fighting for a worthy cause. |
Teaks | Or to live a quiet and peaceful, albeit solitary life, like Yomara... Foregoing ambition for the sake of safety, but never discovering one's true self. |
Teaks | Or perhaps to indulge oneself like Romaya, with utter confidence in her ability to overcome any retribution she might face as a result of her corruption. |
Teaks | Could the Three Sisters truly be a trick of fate, or the spiteful game of Gods unknown? |
Teaks | Or is it simply that, in our search for meaning, we sometimes mistake pure happenstance for prophecy? |
Teaks | It is probably for the best that we shall never know. |
Teaks | The end. |
The Two Alchemists[]
Teaks | Countless millennia ago, two powerful alchemists named Resh'an and Aephorul set out to create the elixir of life, and succeeded. |
Teaks | As all things in alchemy come at a price, the gift of immortality caused their bodies to decay, leading them to conceal their hideousness under colorful robes. |
Teaks | Revelling at first in the bright side of their immortal coil, they spent centuries nurturing the world and creating wonders to inspire its mortals. |
Teaks | Over time, however, Aephorul grew increasingly jealous of the ephemerality he would never taste again. |
Teaks | Thus began his wicked journey into the forbidden schools of alchemy. |
Teaks | A journey which would see every last bit of good in his heart dissipate, as he experimented with soul, bone, flesh, and blood alike. |
Teaks | As fate would have it, Aephorul fully embraced evil and emerged as The Fleshmancer, a vengeful immortal plaguing the world with his monstrous creations. |
Teaks | Resh'an tried intervening as best he could, but all that ensued was unspeakable chaos and collateral damage as the two former friends fought with godlike powers. |
Teaks | After much struggle, Resh'an discovered the flesh minions' only weaknesses to be Solar and Lunar magic--a power bestowed upon those born during a solstice. |
Teaks | He began training these children to become Solstice Warriors, singularly tasked with culling the numbers of The Fleshmancer's creations. |
Teaks | But Aephorul's knowledge was also growing. Eventually, he became capable of creating oddities of unlimited potential, known as Dwellers. |
Teaks | They would be impervious to all forms of magic--except during a total eclipse, when Solstice Warriors would have a very short window to attempt taking them down. |
Teaks | And Dwellers, it turned out, were creatures in development feeding on local life. |
Teaks | Left to their own devices for too long, they would evolve into World Eaters, spelling doom for all. |
Teaks | Armed with knowledge and power, Solstice Warriors would patrol the world, tracking Dwellers to determine which should be taken down during the next eclipse. |
Teaks | If they remained vigilant, there would never be a World Eater, but Resh'an knew such a stalemate would only cause Aephorul to devise something even worse. |
Teaks | In a desperate attempt to get ahead, Resh'an boldly performed transmutation alchemy on the very space-time continuum itself. |
Teaks | After successfully splitting reality into countless timelines and parallel worlds, he shelved his alchemy vial and took up the mantle of Archivist. |
Teaks | On an endless journey across all realities, he would catalog every possible outcome in search of a resolution to the throes of The Fleshmancer. |
Teaks | Meanwhile, Aephorul rejoiced at the infinite number of opportunities for destruction that had just opened up to him. |
Teaks | To find some measure of peace amidst their immortal conflict, the two alchemists made a pact to let the fate of each timeline play out on its own. |
Teaks | And so the game of cat and mouse began, played by Dwellers and Solstice Warriors on one level, and by Resh'an and Aephorul on another. |
Teaks | Across a myriad of timelines and over innumerous centuries, some worlds would never be visited by Aephorul, while others would be cursed by his mark. |
Teaks | Once marked, it was only a matter of time until a world met its finality, often following centuries of struggle. |
Teaks | Each would either be destroyed by a World Eater, or permanently saved by the ascension of a pair of Solstice Warriors into Guardian Gods. |
Teaks | As to when Resh'an plans on recomposing the timelines, or whether he even knows how, remains to be seen. |
Teaks | The end. |
Mooncradle & The Elder Mist[]
Teaks | It was as compelling as invitations could get. |
Teaks | All of the best artisans the world over received it: a personalized letter signed by the mysterious Great Eagle. |
Teaks | Enclosed were directions, along with the promise of a worthwhile endeavor and a touch of magic. |
Teaks | They gathered en masse on the barren island to the southwest, hoping to meet the mysterious “Great Eagle” who had signed their invitations. |
Teaks | But all they found when they arrived were three vials, two of which were sealed. |
Teaks | When they opened the first vial, it became clear to all that there was even more to the Great Eagle than what the stories had shared. |
Teaks | As the cork was removed, a solar eclipse occurred and magical light flew in from above the sky, reshaping the peninsula into a crescent. |
Teaks | At the end of its dance, the light coalesced on the cliffside and gave birth to a tree so beautiful it appeared to belong in a dream. |
Teaks | The Celestial Willow rose up while the grass turned to its signature purple hue. |
Teaks | As if the magic had spoken directly to their minds, the builders knew exactly what they had to do. |
Teaks | They would build the town of Mooncradle, and hold a festival by the Celestial Willow twice a year, in expectation of the Great Eagle's visit. |
Teaks | Unless they happened to be born in Mooncradle, Children of the Solstice would never know their real parents. |
Teaks | So that no one would feel different or rejected, Mooncradle was built around one core tenet: community. |
Teaks | They built a common dormitory for everyone, along with a single shared dining hall. |
Teaks | Zenith Academy was also clearly visible in all of their minds. They built it, but had no idea how to give it its final touch. |
Teaks | That was when the second vial uncorked itself. |
Teaks | Glowing runes flew out and embedded themselves into Zenith Academy's foundation, enchanting it with levitation magic. The School in the Sky was born. |
Teaks | As if to celebrate the builders' efforts, the third seal was undone, and out of the tiny vial flowed a seemingly endless stream of mist. |
Teaks | It permeated Evermist Island, giving it its name. In the end, a peculiar voice spoke to their minds. |
Teaks | The voice provided guidelines for the education of Solstice Warriors, and stressed the importance of seeking out "The Elder Mist" once their training was complete. |
Teaks | As the voice grew faint, the three vials disappeared. |
Teaks | Since that day, the people of Mooncradle have held the festival to welcome Children of the Solstice, taking it upon themselves to nurture them until they come of age. |
Teaks | Solstice Warriors would come and go, protecting the world while attempting to fulfill the prophecies bestowed upon them by The Elder Mist. |
Teaks | As the battle continues between Dwellers and Solstice Warriors, Mooncradle represents the hope that someday, Guardian Gods may rise and bring about lasting peace. |
Teaks | The end. |
The Clockwork Castle[]
Teaks | When Aephorul first arrived in our realm, he brought with him a group of kid geniuses. |
Teaks | If stories are to be believed, Caël and his friends had struck a deal with him to free their people. |
Teaks | In The Fleshmancer's new base of operations, they would toil away, creating machines for obscure uses in realms unknown. |
Teaks | But such a base had yet to be built, so as always, Aephorul set out to locate the best collaborator there was to be found. |
Teaks | He needed someone morally neutral--for it was execution he desired, not competition. |
Teaks | With this new lair, he would prove himself superior to Resh'an by building a castle that would control time within itself. |
Teaks | The Watchmaker was the perfect fit. She was only interested in her craft, and otherwise had no interest in Aephorul's machinations. |
Teaks | All she asked for in return was a workshop of her own, where she could be left to her devices. |
Teaks | The deal was struck, and together they designed the Clockwork Castle. |
Teaks | The Watchmaker began drafting schematics for the kids to start production on, while she'd handle the more intricate parts herself. |
Teaks | Meanwhile, Aephorul enchanted countless cogs and bricks, giving them an aura of magic that none could understand. |
Teaks | Construction was almost complete when Caël and his crew made their move. |
Teaks | One night, they flipped exactly the right cogs so that once the castle's perpetual movement was activated, its core function would backfire. |
Teaks | They had no goal in mind other than foiling The Fleshmancer's plans, and in that respect, they'd succeeded resoundingly. |
Teaks | What came of the sabotage was that time now came to a halt within the Clockwork Castle, or rather, within its inhabitants. |
Teaks | And they had played their trick so well, that Aephorul didn't even know they'd done it on purpose. |
Teaks | There would be no impressing Resh'an this time, but he could definitely see some upsides to a workshop that operated forever. |
Teaks | As a final touch, he ensured that any mortal leaving the castle would see themselves age instantly by the amount of time they'd spent inside. |
Teaks | Upon completion, Aephorul locked everyone inside for a century, ensuring that The Watchmaker and the children could never leave, lest they die instantly of old age. |
Teaks | The Watchmaker thought nothing of it, and relished the opportunity to focus on her craft for an eternity. |
Teaks | Yet in this time prison, Caël and his friends would have to work day and night. |
Teaks | Proud of having done the right thing, it seems they are at peace with their situation. Perhaps getting to be kids forever helps, in a way. |
Teaks | From day one they would always deliver, while adding just the right amount of breakage to give The Fleshmancer countless headaches without raising suspicion. |
Teaks | One can only feel gratitude when contemplating the suffering that's been delayed, or even prevented, thanks to their cunning game of wasting Aephorul's time. |
Teaks | The end. |
The Nomads of the Sea[]
Teaks | It was like a dream. |
Teaks | No one believed it at first, that their seemingly eternal journey could finally be over. |
Teaks | Why them? And with the current Oracle of Tides being so young, who could confirm the long-awaited discovery? |
Teaks | But in their heart of hearts, they knew: before them, appearing even more vividly than in their visions, stood the Tower of Antsudlo. |
Teaks | And so it was that The Nomads of the Sea, who had traversed abyssal plains since time immemorial, would settle at long last. |
Teaks | Having reached their promised land, they started building next to the tower. |
Teaks | In Docarri Village, generations would come and go, each following the guidance of their respective Oracle of Tides. |
Teaks | Since that day, they have been the guardians of Antsudlo, waiting for those destined to open its gate. |
Teaks | In this new era, memories of their nomadic days live on in classic tales, retelling the deeds of great explorers and formidable warriors. |
Teaks | The most popular by far is the Battle of Fate's Guyot--a story with so many versions, it may very well be just a myth. |
Teaks | To the best of their abilities, historians have pieced together hints from various retellings of the battle, some even dedicating their lives to the subject. |
Teaks | It is generally accepted as fact that the Docarri almost went extinct while crossing the territory of a gigantic sea slug. |
Teaks | What happened next is a matter of much debate, depending on the interpretation of key passages and the credibility of certain sources. |
Teaks | Some claim that the Battle of Fate's Guyot never happened, dismissing it as a fabrication meant to scare off would-be pillagers of ancient Docarri treasure. |
Teaks | This theory is mostly seen as a stretch, however, given that such looters' inability to breathe underwater would already be deterrent enough. |
Teaks | Some historians say that the giant sea slug was defeated when the Docarri made their last stand on a flat-topped seamount, giving the story its title. |
Teaks | For others, the scriptures about sunken ruins are simply too consistent to be ignored. |
Teaks | According to this version of events, the nomads sealed the monster away when they realized they couldn't defeat it. |
Teaks | The key was then split into three equal parts, each waiting somewhere in the deep blue for future heroes brave enough to rid the world of this threat. |
Teaks | The end. |
Paradise Lost[]
Teaks | Ewilda was a fair leader who cared not for titles. |
Teaks | Stories say that she spent equal time at Aventry Manor as she did in town with her people. |
Teaks | Under her reign, Lucent knew prosperity, and upheld its title as Bastion of Light like never before. |
Teaks | By her side was Duke Aventry, a proud noble and fierce defender of his land and people. |
Teaks | Ever stalwart, it is said that the flame of his dedication to Lucent burned only cooler than that of his fiery love for Ewilda. |
Teaks | Despite the looming threat of the Clockwork Castle, they managed to keep their people safe, happy, and hopeful. |
Teaks | One night, during a long journey abroad like so many others, Duke Aventry was awoken by an emissary carrying urgent orders. |
Teaks | Ewilda demanded that he return to Lucent at once, offering no explanation beyond hinting at some dire threat. |
Teaks | When the Duke arrived, he was greeted by a raging firestorm. A sizeable portion of the land was burning, but there were no enemy forces in sight. |
Teaks | A Sun Solstice Warrior had turned evil. |
Teaks | Hiding somewhere on the island, he would come out once a day to deplete his powers, slowly burning away at the landscape. |
Teaks | Thanks to the trail of conflagration, he was easily tracked. |
Teaks | Their fight persisted for days on end, but for all his might, Duke Aventry was unable to defeat the evil Solstice Warrior. |
Teaks | Seeing the collateral damage caused by their battle, he accepted they were at a stalemate and retreated, in order to avoid further destruction of his already bleeding land. |
Teaks | Struck by despair in the face of his inability to protect his people, Duke Aventry let his guard down, and in walked the enemy. |
Teaks | Fleshmancer Acolyte Two approached in disguise, and offered him a magic shard. |
Teaks | “This ancient shard was made by the Ovates themselves,” she lied, fully aware of Duke Aventry's weakened state of mind. |
Teaks | “It will shroud your island in complete darkness for one day, blocking all light from the sun and moon.” |
Teaks | “My enemy's powers would...” he mused, “But...” |
Teaks | Playing to Duke Aventry's sense of honor, Two gave him the final nudge: “The Solstice Warrior hasn't been playing by the rules, either.” |
Teaks | “Surely you wish to protect your people?” she asked. |
Teaks | Duke Aventry accepted the shard and thanked her for her help. |
Teaks | “Simply smash the shard with conviction, and its magic will awaken.” Two explained on her way out. |
Teaks | He wasted no time in smashing the shard, and by voluntarily activating the curse on his island, played right into the Acolytes' hands. |
Teaks | Everything went fine at first. The Night Shroud covered the land, and Duke Aventry made short work of the weakened Solstice Warrior. |
Teaks | As celebrations began, they put out a call for wind mages to gather waves strong enough to flood the eastern part the island. |
Teaks | The flames were extinguished at last, but in doing so, those areas were transformed into the famous swamps we know today. |
Teaks | It was a change welcomed by all, for it came hand in hand with their victory. |
Teaks | It took a few weeks until it became clear to all that The Night Shroud would never recede. |
Teaks | Despite overwhelming support from his people, Duke Aventry could not forgive himself for his mistake. |
Teaks | Finally realizing who had really given him the magic shard, he departed for the Clockwork Castle. |
Teaks | On that day, Duke Aventry played into the Acolytes' hands for the second time. |
Teaks | While he was away, Fleshmancer Acolyte Three infiltrated Aventry Manor and killed Ewilda. |
Teaks | Thus was the ritual completed, and a Seed of Evil was planted in the mansion which, a few centuries later, would grow into the Dweller of Woe. |
Teaks | Completely defeated, over the following days Duke Aventry died of sadness and despair. |
Teaks | As if fate hadn't been cruel enough, over two hundred years later, Romaya found his urn and raised him from the dead to be her bodyguard. |
Teaks | For decades, the Duke roamed the swamps he once ruled over, his memory completely gone, feeling nothing save for an unexplainable sadness. |
Teaks | In bouts of clarity, he would feel a brief but very deep yearning for something he just couldn't put his finger on. |
Teaks | Such was the Duke's lot for half a century until, one day, young Solstice Warriors reclaimed Ewilda's locket and brought it to him. |
Teaks | His memory now restored, Duke Aventry smashed the locket, and in doing so broke the tether binding his soul to the material plane. |
Teaks | At long last, he found peace and was free to leave this world. |
Teaks | The end. |
Khukharr The Unyielding[]
Teaks | Of the many events from the time of the Ovates, many consider the foundation of the Kingdom in the Clouds to be the most significant. |
Teaks | It was back in the early days, when the world was still being shaped. |
Teaks | Once they had completed the islands, they started working on the travel golems. |
Teaks | The Ovates first built Y'eet and X'tol, and rejoiced at the ease with which they could activate them using power words. |
Teaks | But for Mesa Island, something more was needed. A sentient golem. One that would not simply obey commands, but carry purpose. |
Teaks | The reason was that this specific island was at sea level, but as the Ovates had seen in their dreams, it needed to be propped up way higher. |
Teaks | Indeed, in the future there would be a great flood, and for this world to survive, Mesa Island would have to remain above water. |
Teaks | Although that future was a very distant one, the Ovates remained as selfless as ever in their dedication to harmony and balance. |
Teaks | Thus they built Khukharr, but alas, found themselves unable to give it sentience. |
Teaks | Ever embracing the flow of things, the Ovates held firm to the belief that their part in saving Mesa Island had been played. |
Teaks | They moved on to completing the vision they had seen in a shared dream, and from the essence of the very clouds, conjured the Sky Giants. |
Teaks | There would come a time when the Ovates would go extinct, and it would fall to the Sky Giants to keep watch. |
Teaks | They would be tasked with establishing a council in the clouds to oversee three very important things. |
Teaks | First of which was to keep watch over the elements. While the flood was unavoidable, maintaining balance would remain a challenge unless new Ovates arose. |
Teaks | Secondly, they would be the gatekeepers of the Sea of Stars, carefully vetting those who would seek to travel between worlds. |
Teaks | Lastly, there was the matter of Khukharr. |
Teaks | It remained incomplete, and so they would need to be on the lookout for a wielder of magic potent enough to make the construct sentient. |
Teaks | In the end, it was The Great Eagle who helped them in this. |
Teaks | Nowadays, few are aware of Khukharr's purpose, most believing it to be nothing more than an impressive feat of masonry. |
Teaks | And even from a prophetic standpoint, there is no real way to know whether it will withstand the coming flood. |
Teaks | But until then, Khukharr's role would remain a passive one. |
Teaks | Holding on with an ever-firm grip, it would stand tall, inspiring mortals as a testament to stoicism and true dedication. |
Teaks | One need only lay eyes upon the construct once to understand where it got its title of Khukharr the Unyielding. |
Teaks | The end. |
Es'tristae[]
Teaks | When the birdmen accepted Aephorul's deal, he knew that granting their species access to mind magic would be easy for him. |
Teaks | There was only the matter of giving them their own god to worship. |
Teaks | And so as always, when a problem wouldn't also serve to advance his research, he delegated. |
Teaks | The Songsters were capable builders. Not as tech-savvy as the humans who built Sky Base, but he just needed a giant construct--and no tricks. |
Teaks | With proper incentives in place in the form of hostages, Aephorul put T'kor in charge. |
Teaks | A team was formed and together they started building the Sacrosanct Spires, with its pretend god as the centerpiece: the giant, Es'tristae. |
Teaks | But T'kor was no fool--he knew all too well that Aephorul wouldn't stop until every single shred of life had been exploited or corrupted. |
Teaks | On the third night, the Songsters performed a ritual chant to summon a vision of the distant future to T'kor's mind... |
Teaks | ...Sky Base, the regulator of climate, corrupted. The death of all fauna and flora... |
Teaks | ...The megacity completely razed, his land reduced to an ocean of blue sand... |
Teaks | ...The tech-savvy humans, their souls detached from their bodies, and tethered to cyborgs by a wicked machine... |
Teaks | ...Forced to live in despair, their minds food for a growing sea monster... |
Teaks | ...A world without sun, without hope--and the moon, sunken into the abyssal depths... |
Teaks | ...And his own people... What cruel fate... |
Teaks | ...Heroes of the future, this world's only hope, capable yet without any means to reach Sky Base, with power offline... |
Teaks | The vision faded and T'kor focused his mind on dreaming a sanguine dream. |
Teaks | The next morning, he woke up with purpose--when the time came, the heroes would have the spark needed to reclaim their world. |
Teaks | The solution had to be so simple, it would be invisible to Aephorul and his elitist mind. |
Teaks | And so they built Es'tristae on a vertical power rail connected to the planet's grid. |
Teaks | For the final touch, they raised an enormous slab of stone for the giant statue to hold firmly in its hands. |
Teaks | The most primitive form of battery which, when dropped, would grind on the rail and return power to the grid. |
Teaks | Their plan worked--Aephorul wrote it off as a purely artistic choice. |
Teaks | Centuries went by, and with the rise of The Fleshmancer, the world lay helpless as T'kor's visions of suffering and destruction came to be. |
Teaks | All the while Es'tristae stood there, never getting so much as a second look from Aephorul. |
Teaks | For centuries and more, the fail-safe was hidden in plain sight, ready to support the heroes of the future in their last-ditch effort to reclaim this world. |
Teaks | While T'kor wouldn't live to see the day of their arrival, he died knowing that his world, and his people, at least stood a chance. |
Teaks | The end. |
The Cerulean Expedition[]
Teaks | This one is special--it's an adventurer's log! Might want to take some notes. |
Teaks | “Joce's log - Cerulean Expedition Day 1. |
Teaks | “I wasn't expecting to feel fear so early on. |
Teaks | “To think we might just happen upon her... The Queen That Was... |
Teaks | “Still, she needs to be found, lest she get the jump on Repine. |
Teaks | “Even the sunken moon knows we've suffered enough from her betrayal as it is. |
Teaks | “Three teams, we are. The other two are led by Brochu and Elbi. |
Teaks | “Plan goes like this: Each team has a series of four directions to explore. |
Teaks | “Four directions, four days. After which, we backtrack for another four and compare notes. |
Teaks | “Brochu's team is trying northeast, southeast, south, then northwest. |
Teaks | “Elbi's team is going southwest, south, southwest, then east. |
Teaks | “As for my team, we're doing north, east, northeast, then south. |
Teaks | “Joce's log - Cerulean Expedition Day 9. |
Teaks | “Well I'll be damned. It was obvious once I took a second look at the notes. |
Teaks | “Brochu said it felt right for the first two days, but then something was amiss. |
Teaks | “Elbi recounted feeling lost the whole time, save for Day 4 where everyone had more spring in their step. |
Teaks | “As for me, I was right, Day 3 was truly special. |
Teaks | “That speedball ought to lead to her throne, but it lost power like all the others, so there ain't no way forward. |
Teaks | “And seeing as I lost my entire team getting here, so there ain't a way back either. That's it for me, I guess. |
Teaks | “If you're reading this, you must have found my belongings. |
Teaks | “Well then, let it be known: Joce was here." |
Teaks | The end. |
Nomenclature[]
Language | Name | Meaning | |
---|---|---|---|
English | campfire stories | - | |
Québécois | histoires de feu de camp | campfire stories | |
French | les histoires près du feu | stories by the fire | |
German | Lagerfeuergeschichten | campfire stories | |
Russian | рассказы у костра rasskazy u kostra |
campfire stories | |
Spanish | historias alrededor de la hoguera | stories around the campfire | |
Brazilian-Portuguese | histórias da fogueira | campfire stories | |
Korean | 모닥불 이야기 modagbul iyagi |
campfire story | |
Japanese | チークスの物語 Chīkusu no monogatari |
Teaks's story | |
Simplified Chinese | 篝火故事 gōuhuǒ gùshì |
campfire story | |
Traditional Chinese | 營火故事 yínghuǒ gùshì |
campfire story |
Gallery[]
Sea of Stars | |
---|---|
Game | Sea of Stars • Throes of the Watchmaker • Version Changes |
Modes | New Game + • Difficulty Presets • Local Co-Op |
Gameplay | Characters • Enemies • Locations • Items • Feats • List of Merchants |
Mechanics | Combat • Skills • Combos • Level Up • Saving • Camping • Cooking • Resting • Sailing • Weapon Skins |
Minigames | Fishing • Wheels |
Lore | Campfire Stories • Cinematic Cutscenes • Runes • ARG • Developer Interviews • Thierry's Lore Tidbits • Shade of Kunus'nuku |
Media | Sea of Stars Original Soundtrack • Sea of Stars - Digital Artbook • Sea of Stars: The Concept Art of Bryce Kho |
Demos | Backer Demo • Public Demo |