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Campfire stories are stories that Teaks can read to the player while the party is camping at a campfire in Sea of Stars.

Artifacts[]

Story Artifact Location
The Vespertine - Unlocked by default at the Moorlands
The Great Summoning Artifact Icon Ancient Molekin Cloak Stonemasons Outpost
The Vampire Rose Artifact Icon Stone Tablet Piece Jungle Path
The Three Sisters Artifact Icon Romaya's Hairpin Necromancer's Lair
The Two Alchemists - Unlocked after Resh'an joins
Mooncradle & The Elder Mist Artifact Icon Celestial Willow Leaf Mooncradle
The Clockwork Castle Artifact Icon Cog Prototype Clockwork Castle
The Nomads of the Sea Artifact Icon Old Coral Vase Docarri Village
Paradise Lost Artifact Icon Aventry Crest Flooded Graveyard
Khukharr The Unyielding Artifact Icon Cloudy Shard Cloud Kingdom
Es'tristae Artifact Icon Broken Handle Es'tristae's Lookout
The Cerulean Expedition Artifact Icon Joce's Belt Buckle Speak to Seraï at a campfire after defeating the Dweller of Dread

Stories[]

The Vespertine[]

Teaks Of all the recorded hexes and acts of bewitchment, few are as dreadful as the curse of The Vespertine.
Teaks This story takes us back centuries, to a time when a certain band of pirates ruled the seas.
Teaks Stormcaller was the name of their captain. He was the most powerful wind mage the world had ever known.
Teaks And their navigator, Hortence, remains to this day the shrewdest mariner on record.
Teaks Combining Hortence's skill and Stormcaller's magic, some say their ship was faster than light itself.
Teaks The crew went on many adventures and accumulated countless riches until, one day, the inevitable happened.
Teaks Hortence, whose first love was music, announced that she wanted to quit the pirate life and devote herself to her art full time.
Teaks Ever a firm believer that the real treasure is the treasure one finds along the way, Stormcaller took her resignation... harshly.
Teaks Utterly insulted, he stopped conjuring wind for the sails and locked the ship right in the middle of the ocean.
Teaks “And we shall remain here,” he said, “'til our NAVIGATOR gets that silly idea out o' her head!”
Teaks But Hortence had already made her final decision.
Teaks Days went by, both of them sulking while their crew begged that they reach some resolution.
Teaks First they ran out of patience, then out of food, and eventually out of drinkable water.
Teaks Then one day after sunset, the pirates driven mad by hunger and thirst mutinied and made their captain walk the plank.
Teaks And as he sank into the abyss, Stormcaller cursed his crew and conjured an eternal prison.
Teaks In the Sea of Nightmare, he would channel a deadly storm for them to endure forevermore.
Teaks Over centuries, the crew members lost their minds to the ghastly place, until only Hortence remained.
Teaks To this day, the battle goes on in the Sea of Nightmare, Stormcaller's hatred pitted against the navigator's sheer will.
Teaks Some say Stormcaller's fury will one day sink the ship, while others believe he will eventually bow to the indomitable Hortence.
Teaks Legend has it she gets a short break once a day, for but a few seconds, at the precise time the curse was first conjured.
Teaks Countless sailors and fishermen have since reported sightings of the legendary ghost pirate ship that appears at dusk.
Teaks They call it The Vespertine.
Teaks While some have half a mind to climb aboard in search of treasure, most avoid sailing at dusk for fear of being sucked into the Sea of Nightmare.
Teaks The end.

The Great Summoning[]

Teaks What few people know today is that Kunus'nuku had already been banished by the time the Great Summoning happened.
Teaks The channeling had begun months prior, back when the Lizardfolk still had the upper hand.
Teaks It was toward the end of the decades-long battle, after it became clear that the Molekin mages would be the victors.
Teaks On this night of nights, the air carried early cries of victory across the archipelago.
Teaks Suddenly, the very sky tore open, and a giant Sky Serpent emerged to wreak havoc.
Teaks To this day, historians argue about the origins of the Sky Serpent.
Teaks Some say it is a monster of pure evil, stolen from another plane of existence and forced to remain here.
Teaks Others believe it came from above the clouds--a once friendly creature that had its mind corrupted by dark magic.
Teaks But regardless of its origins, the Sky Serpent was set to change the world forever.
Teaks Back in the time of the Ovates, the ritual of the elements could have been performed to control the Sky Serpent's mind.
Teaks But alas, the Ovates were long gone.
Teaks Earth magic being their only strength at hand, the Molekin elementalists devised a plan to contain the threat.
Teaks By carving intricate wind tunnels straight into X'tol's Mountain, they turned it into a giant musical instrument.
Teaks Blowing through the mountain, the wind started playing a melody so pure, it forced the Sky Serpent into slumber.
Teaks The magic was strong, and it was believed that the world would remain safe for generations.
Teaks Or rather, for as long as the mountain played the melody true.
Teaks For the greater good, the Molekin gave up on their study of magic, and established an outpost atop the mountain.
Teaks Over generations, they became expert miners, living by a pledge to keep the wind tunnels operational.
Teaks The brave Molekin have toiled around the clock ever since, protecting the world one pickaxe strike at a time.
Teaks Despite centuries of stability, stories say that the magic enchantment on the wind tunnels will eventually fade away.
Teaks One can only hope that the Ovates will return before then...
Teaks The end.

The Vampire Rose[]

Teaks There once was a botanist who attempted to trick Death by growing a rose so pretty she couldn't bear to reap it.
Teaks Smitten, Death spiraled into confusion as she appreciated the beauty of life for the very first time.
Teaks Whether her next action was fueled by jealous rage or opportunistic guile, no one really knows.
Teaks Using wicked magic, she turned the flower into something even more beautiful, but very cursed indeed.
Teaks The Vampire Rose.
Teaks A thing of beckoning beauty, compelling all who lay eyes upon it to willingly take part in their own corruption.
Teaks Rumors of the magical rose reached all corners of the world, carrying a simple promise.
Teaks A promise few could resist: eternal life, provided they could take it.
Teaks Despite the elation offered by the initial touch, the price became apparent all too quickly.
Teaks For every second spent holding the Vampire Rose, a year would be added to one's lifespan.
Teaks But for every borrowed year, a thorn would grow on one of their bones.
Teaks Stories say that, of all the people to touch the Vampire Rose, most realized their mistake instantly.
Teaks Having extended their lives by but a single year, they'd release their grip and live on, only with a very painful reminder felt in their every move.
Teaks But there were others unable to stop themselves, and became what few would describe as human, or even alive.
Teaks Though it is unclear whether the Vampire Rose yet exists, everyone agrees on one thing.
Teaks It appears that, in the end, Death always gets the last laugh in the faces of those foolish enough to try and cheat her.
Teaks The end.

The Three Sisters[]

Teaks It is said that whenever twins are born on a solstice, fate itself flips a coin.
Teaks Their innate magic would either be incredibly heightened, or corrupted into something that ought to be contained for the greater good.
Teaks For generations, many Solstice Warrior twins have accomplished great deeds, but despite their immense potential, could never ascend into Guardian Gods.
Teaks For ascension requires one of the winter and one of the summer... but kindred souls are not meant to part for eternity.
Teaks On a particularly warm summer solstice, fate's coin landed on its edge, and triplets were born.
Teaks As the Great Eagle's instincts indicated, it soon became apparent that morality had split itself in three, as if to see their innate magic expressed in distinct flavors.
Teaks Because their actions would inevitably drive them far away from one another, they were given annoyingly similar names: Moyara, Yomara, and Romaya.
Teaks Moyara was flown to Mooncradle, where she became a formidable Solstice Warrior, and Zenith Academy's Headmistress.
Teaks Ever the stalwart protector, Moyara gave her life while leading the charge against the Dweller of Strife.
Teaks Yomara was the neutral one, better known as The Crone of Songshroom Marsh.
Teaks Living a secluded life, she is an observer of the distant future, offering cryptic insights on key events and looming threats that may or may not transpire.
Teaks By age five, she had correctly predicted that The Fleshmancer would leave if the Dweller of Strife were defeated--at the cost Moyara's life.
Teaks Despite her immense power, she remains impartial in all conflicts.
Teaks Meanwhile, Romaya devoted her every waking moment to studying what could be understood of The Fleshmancer's ways, and developed forbidden arts of her own.
Teaks Through her understanding of blood magic, she became the first necromancer, and devised a way to trap souls within objects.
Teaks One notable invention of hers is candles that never burn out, noticeable by Romaya's signature green fire.
Teaks Through their extreme commitment to differing paths, the Three Sisters have prompted countless musings on the choices one makes in life.
Teaks To live bravely and selflessly like Moyara, and embrace an early death while fighting for a worthy cause.
Teaks Or to live a quiet and peaceful, albeit solitary life, like Yomara... Foregoing ambition for the sake of safety, but never discovering one's true self.
Teaks Or perhaps to indulge oneself like Romaya, with utter confidence in her ability to overcome any retribution she might face as a result of her corruption.
Teaks Could the Three Sisters truly be a trick of fate, or the spiteful game of Gods unknown?
Teaks Or is it simply that, in our search for meaning, we sometimes mistake pure happenstance for prophecy?
Teaks It is probably for the best that we shall never know.
Teaks The end.

The Two Alchemists[]

Teaks Countless millennia ago, two powerful alchemists named Resh'an and Aephorul set out to create the elixir of life, and succeeded.
Teaks As all things in alchemy come at a price, the gift of immortality caused their bodies to decay, leading them to conceal their hideousness under colorful robes.
Teaks Revelling at first in the bright side of their immortal coil, they spent centuries nurturing the world and creating wonders to inspire its mortals.
Teaks Over time, however, Aephorul grew increasingly jealous of the ephemerality he would never taste again.
Teaks Thus began his wicked journey into the forbidden schools of alchemy.
Teaks A journey which would see every last bit of good in his heart dissipate, as he experimented with soul, bone, flesh, and blood alike.
Teaks As fate would have it, Aephorul fully embraced evil and emerged as The Fleshmancer, a vengeful immortal plaguing the world with his monstrous creations.
Teaks Resh'an tried intervening as best he could, but all that ensued was unspeakable chaos and collateral damage as the two former friends fought with godlike powers.
Teaks After much struggle, Resh'an discovered the flesh minions' only weaknesses to be Solar and Lunar magic--a power bestowed upon those born during a solstice.
Teaks He began training these children to become Solstice Warriors, singularly tasked with culling the numbers of The Fleshmancer's creations.
Teaks But Aephorul's knowledge was also growing. Eventually, he became capable of creating oddities of unlimited potential, known as Dwellers.
Teaks They would be impervious to all forms of magic--except during a total eclipse, when Solstice Warriors would have a very short window to attempt taking them down.
Teaks And Dwellers, it turned out, were creatures in development feeding on local life.
Teaks Left to their own devices for too long, they would evolve into World Eaters, spelling doom for all.
Teaks Armed with knowledge and power, Solstice Warriors would patrol the world, tracking Dwellers to determine which should be taken down during the next eclipse.
Teaks If they remained vigilant, there would never be a World Eater, but Resh'an knew such a stalemate would only cause Aephorul to devise something even worse.
Teaks In a desperate attempt to get ahead, Resh'an boldly performed transmutation alchemy on the very space-time continuum itself.
Teaks After successfully splitting reality into countless timelines and parallel worlds, he shelved his alchemy vial and took up the mantle of Archivist.
Teaks On an endless journey across all realities, he would catalog every possible outcome in search of a resolution to the throes of The Fleshmancer.
Teaks Meanwhile, Aephorul rejoiced at the infinite number of opportunities for destruction that had just opened up to him.
Teaks To find some measure of peace amidst their immortal conflict, the two alchemists made a pact to let the fate of each timeline play out on its own.
Teaks And so the game of cat and mouse began, played by Dwellers and Solstice Warriors on one level, and by Resh'an and Aephorul on another.
Teaks Across a myriad of timelines and over innumerous centuries, some worlds would never be visited by Aephorul, while others would be cursed by his mark.
Teaks Once marked, it was only a matter of time until a world met its finality, often following centuries of struggle.
Teaks Each would either be destroyed by a World Eater, or permanently saved by the ascension of a pair of Solstice Warriors into Guardian Gods.
Teaks As to when Resh'an plans on recomposing the timelines, or whether he even knows how, remains to be seen.
Teaks The end.

Mooncradle & The Elder Mist[]

Teaks It was as compelling as invitations could get.
Teaks All of the best artisans the world over received it: a personalized letter signed by the mysterious Great Eagle.
Teaks Enclosed were directions, along with the promise of a worthwhile endeavor and a touch of magic.
Teaks They gathered en masse on the barren island to the southwest, hoping to meet the mysterious “Great Eagle” who had signed their invitations.
Teaks But all they found when they arrived were three vials, two of which were sealed.
Teaks When they opened the first vial, it became clear to all that there was even more to the Great Eagle than what the stories had shared.
Teaks As the cork was removed, a solar eclipse occurred and magical light flew in from above the sky, reshaping the peninsula into a crescent.
Teaks At the end of its dance, the light coalesced on the cliffside and gave birth to a tree so beautiful it appeared to belong in a dream.
Teaks The Celestial Willow rose up while the grass turned to its signature purple hue.
Teaks As if the magic had spoken directly to their minds, the builders knew exactly what they had to do.
Teaks They would build the town of Mooncradle, and hold a festival by the Celestial Willow twice a year, in expectation of the Great Eagle's visit.
Teaks Unless they happened to be born in Mooncradle, Children of the Solstice would never know their real parents.
Teaks So that no one would feel different or rejected, Mooncradle was built around one core tenet: community.
Teaks They built a common dormitory for everyone, along with a single shared dining hall.
Teaks Zenith Academy was also clearly visible in all of their minds. They built it, but had no idea how to give it its final touch.
Teaks That was when the second vial uncorked itself.
Teaks Glowing runes flew out and embedded themselves into Zenith Academy's foundation, enchanting it with levitation magic. The School in the Sky was born.
Teaks As if to celebrate the builders' efforts, the third seal was undone, and out of the tiny vial flowed a seemingly endless stream of mist.
Teaks It permeated Evermist Island, giving it its name. In the end, a peculiar voice spoke to their minds.
Teaks The voice provided guidelines for the education of Solstice Warriors, and stressed the importance of seeking out "The Elder Mist" once their training was complete.
Teaks As the voice grew faint, the three vials disappeared.
Teaks Since that day, the people of Mooncradle have held the festival to welcome Children of the Solstice, taking it upon themselves to nurture them until they come of age.
Teaks Solstice Warriors would come and go, protecting the world while attempting to fulfill the prophecies bestowed upon them by The Elder Mist.
Teaks As the battle continues between Dwellers and Solstice Warriors, Mooncradle represents the hope that someday, Guardian Gods may rise and bring about lasting peace.
Teaks The end.

The Clockwork Castle[]

Teaks When Aephorul first arrived in our realm, he brought with him a group of kid geniuses.
Teaks If stories are to be believed, Caël and his friends had struck a deal with him to free their people.
Teaks In The Fleshmancer's new base of operations, they would toil away, creating machines for obscure uses in realms unknown.
Teaks But such a base had yet to be built, so as always, Aephorul set out to locate the best collaborator there was to be found.
Teaks He needed someone morally neutral--for it was execution he desired, not competition.
Teaks With this new lair, he would prove himself superior to Resh'an by building a castle that would control time within itself.
Teaks The Watchmaker was the perfect fit. She was only interested in her craft, and otherwise had no interest in Aephorul's machinations.
Teaks All she asked for in return was a workshop of her own, where she could be left to her devices.
Teaks The deal was struck, and together they designed the Clockwork Castle.
Teaks The Watchmaker began drafting schematics for the kids to start production on, while she'd handle the more intricate parts herself.
Teaks Meanwhile, Aephorul enchanted countless cogs and bricks, giving them an aura of magic that none could understand.
Teaks Construction was almost complete when Caël and his crew made their move.
Teaks One night, they flipped exactly the right cogs so that once the castle's perpetual movement was activated, its core function would backfire.
Teaks They had no goal in mind other than foiling The Fleshmancer's plans, and in that respect, they'd succeeded resoundingly.
Teaks What came of the sabotage was that time now came to a halt within the Clockwork Castle, or rather, within its inhabitants.
Teaks And they had played their trick so well, that Aephorul didn't even know they'd done it on purpose.
Teaks There would be no impressing Resh'an this time, but he could definitely see some upsides to a workshop that operated forever.
Teaks As a final touch, he ensured that any mortal leaving the castle would see themselves age instantly by the amount of time they'd spent inside.
Teaks Upon completion, Aephorul locked everyone inside for a century, ensuring that The Watchmaker and the children could never leave, lest they die instantly of old age.
Teaks The Watchmaker thought nothing of it, and relished the opportunity to focus on her craft for an eternity.
Teaks Yet in this time prison, Caël and his friends would have to work day and night.
Teaks Proud of having done the right thing, it seems they are at peace with their situation. Perhaps getting to be kids forever helps, in a way.
Teaks From day one they would always deliver, while adding just the right amount of breakage to give The Fleshmancer countless headaches without raising suspicion.
Teaks One can only feel gratitude when contemplating the suffering that's been delayed, or even prevented, thanks to their cunning game of wasting Aephorul's time.
Teaks The end.

The Nomads of the Sea[]

Teaks It was like a dream.
Teaks No one believed it at first, that their seemingly eternal journey could finally be over.
Teaks Why them? And with the current Oracle of Tides being so young, who could confirm the long-awaited discovery?
Teaks But in their heart of hearts, they knew: before them, appearing even more vividly than in their visions, stood the Tower of Antsudlo.
Teaks And so it was that The Nomads of the Sea, who had traversed abyssal plains since time immemorial, would settle at long last.
Teaks Having reached their promised land, they started building next to the tower.
Teaks In Docarri Village, generations would come and go, each following the guidance of their respective Oracle of Tides.
Teaks Since that day, they have been the guardians of Antsudlo, waiting for those destined to open its gate.
Teaks In this new era, memories of their nomadic days live on in classic tales, retelling the deeds of great explorers and formidable warriors.
Teaks The most popular by far is the Battle of Fate's Guyot--a story with so many versions, it may very well be just a myth.
Teaks To the best of their abilities, historians have pieced together hints from various retellings of the battle, some even dedicating their lives to the subject.
Teaks It is generally accepted as fact that the Docarri almost went extinct while crossing the territory of a gigantic sea slug.
Teaks What happened next is a matter of much debate, depending on the interpretation of key passages and the credibility of certain sources.
Teaks Some claim that the Battle of Fate's Guyot never happened, dismissing it as a fabrication meant to scare off would-be pillagers of ancient Docarri treasure.
Teaks This theory is mostly seen as a stretch, however, given that such looters' inability to breathe underwater would already be deterrent enough.
Teaks Some historians say that the giant sea slug was defeated when the Docarri made their last stand on a flat-topped seamount, giving the story its title.
Teaks For others, the scriptures about sunken ruins are simply too consistent to be ignored.
Teaks According to this version of events, the nomads sealed the monster away when they realized they couldn't defeat it.
Teaks The key was then split into three equal parts, each waiting somewhere in the deep blue for future heroes brave enough to rid the world of this threat.
Teaks The end.

Paradise Lost[]

Teaks Ewilda was a fair leader who cared not for titles.
Teaks Stories say that she spent equal time at Aventry Manor as she did in town with her people.
Teaks Under her reign, Lucent knew prosperity, and upheld its title as Bastion of Light like never before.
Teaks By her side was Duke Aventry, a proud noble and fierce defender of his land and people.
Teaks Ever stalwart, it is said that the flame of his dedication to Lucent burned only cooler than that of his fiery love for Ewilda.
Teaks Despite the looming threat of the Clockwork Castle, they managed to keep their people safe, happy, and hopeful.
Teaks One night, during a long journey abroad like so many others, Duke Aventry was awoken by an emissary carrying urgent orders.
Teaks Ewilda demanded that he return to Lucent at once, offering no explanation beyond hinting at some dire threat.
Teaks When the Duke arrived, he was greeted by a raging firestorm. A sizeable portion of the land was burning, but there were no enemy forces in sight.
Teaks A Sun Solstice Warrior had turned evil.
Teaks Hiding somewhere on the island, he would come out once a day to deplete his powers, slowly burning away at the landscape.
Teaks Thanks to the trail of conflagration, he was easily tracked.
Teaks Their fight persisted for days on end, but for all his might, Duke Aventry was unable to defeat the evil Solstice Warrior.
Teaks Seeing the collateral damage caused by their battle, he accepted they were at a stalemate and retreated, in order to avoid further destruction of his already bleeding land.
Teaks Struck by despair in the face of his inability to protect his people, Duke Aventry let his guard down, and in walked the enemy.
Teaks Fleshmancer Acolyte Two approached in disguise, and offered him a magic shard.
Teaks “This ancient shard was made by the Ovates themselves,” she lied, fully aware of Duke Aventry's weakened state of mind.
Teaks “It will shroud your island in complete darkness for one day, blocking all light from the sun and moon.”
Teaks “My enemy's powers would...” he mused, “But...”
Teaks Playing to Duke Aventry's sense of honor, Two gave him the final nudge: “The Solstice Warrior hasn't been playing by the rules, either.”
Teaks “Surely you wish to protect your people?” she asked.
Teaks Duke Aventry accepted the shard and thanked her for her help.
Teaks “Simply smash the shard with conviction, and its magic will awaken.” Two explained on her way out.
Teaks He wasted no time in smashing the shard, and by voluntarily activating the curse on his island, played right into the Acolytes' hands.
Teaks Everything went fine at first. The Night Shroud covered the land, and Duke Aventry made short work of the weakened Solstice Warrior.
Teaks As celebrations began, they put out a call for wind mages to gather waves strong enough to flood the eastern part the island.
Teaks The flames were extinguished at last, but in doing so, those areas were transformed into the famous swamps we know today.
Teaks It was a change welcomed by all, for it came hand in hand with their victory.
Teaks It took a few weeks until it became clear to all that The Night Shroud would never recede.
Teaks Despite overwhelming support from his people, Duke Aventry could not forgive himself for his mistake.
Teaks Finally realizing who had really given him the magic shard, he departed for the Clockwork Castle.
Teaks On that day, Duke Aventry played into the Acolytes' hands for the second time.
Teaks While he was away, Fleshmancer Acolyte Three infiltrated Aventry Manor and killed Ewilda.
Teaks Thus was the ritual completed, and a Seed of Evil was planted in the mansion which, a few centuries later, would grow into the Dweller of Woe.
Teaks Completely defeated, over the following days Duke Aventry died of sadness and despair.
Teaks As if fate hadn't been cruel enough, over two hundred years later, Romaya found his urn and raised him from the dead to be her bodyguard.
Teaks For decades, the Duke roamed the swamps he once ruled over, his memory completely gone, feeling nothing save for an unexplainable sadness.
Teaks In bouts of clarity, he would feel a brief but very deep yearning for something he just couldn't put his finger on.
Teaks Such was the Duke's lot for half a century until, one day, young Solstice Warriors reclaimed Ewilda's locket and brought it to him.
Teaks His memory now restored, Duke Aventry smashed the locket, and in doing so broke the tether binding his soul to the material plane.
Teaks At long last, he found peace and was free to leave this world.
Teaks The end.

Khukharr The Unyielding[]

Teaks Of the many events from the time of the Ovates, many consider the foundation of the Kingdom in the Clouds to be the most significant.
Teaks It was back in the early days, when the world was still being shaped.
Teaks Once they had completed the islands, they started working on the travel golems.
Teaks The Ovates first built Y'eet and X'tol, and rejoiced at the ease with which they could activate them using power words.
Teaks But for Mesa Island, something more was needed. A sentient golem. One that would not simply obey commands, but carry purpose.
Teaks The reason was that this specific island was at sea level, but as the Ovates had seen in their dreams, it needed to be propped up way higher.
Teaks Indeed, in the future there would be a great flood, and for this world to survive, Mesa Island would have to remain above water.
Teaks Although that future was a very distant one, the Ovates remained as selfless as ever in their dedication to harmony and balance.
Teaks Thus they built Khukharr, but alas, found themselves unable to give it sentience.
Teaks Ever embracing the flow of things, the Ovates held firm to the belief that their part in saving Mesa Island had been played.
Teaks They moved on to completing the vision they had seen in a shared dream, and from the essence of the very clouds, conjured the Sky Giants.
Teaks There would come a time when the Ovates would go extinct, and it would fall to the Sky Giants to keep watch.
Teaks They would be tasked with establishing a council in the clouds to oversee three very important things.
Teaks First of which was to keep watch over the elements. While the flood was unavoidable, maintaining balance would remain a challenge unless new Ovates arose.
Teaks Secondly, they would be the gatekeepers of the Sea of Stars, carefully vetting those who would seek to travel between worlds.
Teaks Lastly, there was the matter of Khukharr.
Teaks It remained incomplete, and so they would need to be on the lookout for a wielder of magic potent enough to make the construct sentient.
Teaks In the end, it was The Great Eagle who helped them in this.
Teaks Nowadays, few are aware of Khukharr's purpose, most believing it to be nothing more than an impressive feat of masonry.
Teaks And even from a prophetic standpoint, there is no real way to know whether it will withstand the coming flood.
Teaks But until then, Khukharr's role would remain a passive one.
Teaks Holding on with an ever-firm grip, it would stand tall, inspiring mortals as a testament to stoicism and true dedication.
Teaks One need only lay eyes upon the construct once to understand where it got its title of Khukharr the Unyielding.
Teaks The end.

Es'tristae[]

Teaks When the birdmen accepted Aephorul's deal, he knew that granting their species access to mind magic would be easy for him.
Teaks There was only the matter of giving them their own god to worship.
Teaks And so as always, when a problem wouldn't also serve to advance his research, he delegated.
Teaks The Songsters were capable builders. Not as tech-savvy as the humans who built Sky Base, but he just needed a giant construct--and no tricks.
Teaks With proper incentives in place in the form of hostages, Aephorul put T'kor in charge.
Teaks A team was formed and together they started building the Sacrosanct Spires, with its pretend god as the centerpiece: the giant, Es'tristae.
Teaks But T'kor was no fool--he knew all too well that Aephorul wouldn't stop until every single shred of life had been exploited or corrupted.
Teaks On the third night, the Songsters performed a ritual chant to summon a vision of the distant future to T'kor's mind...
Teaks ...Sky Base, the regulator of climate, corrupted. The death of all fauna and flora...
Teaks ...The megacity completely razed, his land reduced to an ocean of blue sand...
Teaks ...The tech-savvy humans, their souls detached from their bodies, and tethered to cyborgs by a wicked machine...
Teaks ...Forced to live in despair, their minds food for a growing sea monster...
Teaks ...A world without sun, without hope--and the moon, sunken into the abyssal depths...
Teaks ...And his own people... What cruel fate...
Teaks ...Heroes of the future, this world's only hope, capable yet without any means to reach Sky Base, with power offline...
Teaks The vision faded and T'kor focused his mind on dreaming a sanguine dream.
Teaks The next morning, he woke up with purpose--when the time came, the heroes would have the spark needed to reclaim their world.
Teaks The solution had to be so simple, it would be invisible to Aephorul and his elitist mind.
Teaks And so they built Es'tristae on a vertical power rail connected to the planet's grid.
Teaks For the final touch, they raised an enormous slab of stone for the giant statue to hold firmly in its hands.
Teaks The most primitive form of battery which, when dropped, would grind on the rail and return power to the grid.
Teaks Their plan worked--Aephorul wrote it off as a purely artistic choice.
Teaks Centuries went by, and with the rise of The Fleshmancer, the world lay helpless as T'kor's visions of suffering and destruction came to be.
Teaks All the while Es'tristae stood there, never getting so much as a second look from Aephorul.
Teaks For centuries and more, the fail-safe was hidden in plain sight, ready to support the heroes of the future in their last-ditch effort to reclaim this world.
Teaks While T'kor wouldn't live to see the day of their arrival, he died knowing that his world, and his people, at least stood a chance.
Teaks The end.

The Cerulean Expedition[]

Teaks This one is special--it's an adventurer's log! Might want to take some notes.
Teaks “Joce's log - Cerulean Expedition Day 1.
Teaks “I wasn't expecting to feel fear so early on.
Teaks “To think we might just happen upon her... The Queen That Was...
Teaks “Still, she needs to be found, lest she get the jump on Repine.
Teaks “Even the sunken moon knows we've suffered enough from her betrayal as it is.
Teaks “Three teams, we are. The other two are led by Brochu and Elbi.
Teaks “Plan goes like this: Each team has a series of four directions to explore.
Teaks “Four directions, four days. After which, we backtrack for another four and compare notes.
Teaks “Brochu's team is trying northeast, southeast, south, then northwest.
Teaks “Elbi's team is going southwest, south, southwest, then east.
Teaks “As for my team, we're doing north, east, northeast, then south.
Teaks “Joce's log - Cerulean Expedition Day 9.
Teaks “Well I'll be damned. It was obvious once I took a second look at the notes.
Teaks “Brochu said it felt right for the first two days, but then something was amiss.
Teaks “Elbi recounted feeling lost the whole time, save for Day 4 where everyone had more spring in their step.
Teaks “As for me, I was right, Day 3 was truly special.
Teaks “That speedball ought to lead to her throne, but it lost power like all the others, so there ain't no way forward.
Teaks “And seeing as I lost my entire team getting here, so there ain't a way back either. That's it for me, I guess.
Teaks “If you're reading this, you must have found my belongings.
Teaks “Well then, let it be known: Joce was here."
Teaks The end.

Nomenclature[]

Language Name Meaning
English English campfire stories -
Québécois Québécois histoires de feu de camp campfire stories
French French les histoires près du feu stories by the fire
German German Lagerfeuergeschichten campfire stories
Russian Russian рассказы у костра
rasskazy u kostra
campfire stories
Spanish Spanish historias alrededor de la hoguera stories around the campfire
Brazilian-Portuguese Brazilian-Portuguese histórias da fogueira campfire stories
Korean Korean 모닥불 이야기
modagbul iyagi
campfire story
Japanese Japanese チークスの物語
Chīkusu no monogatari
Teaks's story
Simplified Chinese Simplified Chinese 篝火故事
gōuhuǒ gùshì
campfire story
Traditional Chinese Traditional Chinese 營火故事
yínghuǒ gùshì
campfire story

Gallery[]

Sea of Stars
Game Sea of StarsThroes of the WatchmakerVersion Changes
Modes New Game +Difficulty PresetsLocal Co-Op
Gameplay CharactersEnemiesLocationsItemsFeatsList of Merchants
Mechanics CombatSkillsCombosLevel UpSavingCampingCookingRestingSailingWeapon Skins
Minigames FishingWheels
Lore Campfire StoriesCinematic CutscenesRunesARGDeveloper InterviewsThierry's Lore TidbitsShade of Kunus'nuku
Media Sea of Stars Original SoundtrackSea of Stars - Digital ArtbookSea of Stars: The Concept Art of Bryce Kho
Demos Backer DemoPublic Demo
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